Abstract:Conditional generative models have recently achieved remarkable success in various applications. However, a suitable metric for evaluating the reliability of these models, which takes into account their inherent uncertainty, is still lacking. Existing metrics, which typically assess a single output, may fail to capture the variability or potential risks in generation. In this paper, we propose a novel evaluation metric called reliability score based on conformal prediction, which measures the worst-case performance within the prediction set at a pre-specified confidence level. However, computing this score is challenging due to the high-dimensional nature of the output space and the nonconvexity of both the metric function and the prediction set. To efficiently compute this score, we introduce Conformal ReLiability (CReL), a framework that can (i) construct the prediction set with desired coverage; and (ii) accurately optimize the reliability score within the constructed prediction set. We provide theoretical results on coverage and demonstrate empirically that our method produces more informative prediction sets than existing approaches. Experiments on synthetic data and the image-to-text and text-to-image tasks further demonstrate the interpretability of our new metric, and the validity and effectiveness of our computational framework. Source code can be found at https://ggc29.github.io/CReL/.
Abstract:Recent advances in reinforcement learning (RL) have achieved great successes by leveraging the multimodality and exploration capability of diffusion policies. Among these approaches, one representative branch focuses on the sampling-based policy optimization. This design enables better exploration capability of the diffusion model, particularly at the beginning of training, but suffer from low exploitation in Q-value information, resulting in a slow policy convergence. Another branch pays attention to gradient-based policy optimization, which sufficiently exploits the gradient of the Q function yet tends to collapse into a unimodal policy with low diversity. To address this issue, we propose CGPO, \textbf{C}ritic-\textbf{G}uided diffusion \textbf{P}olicy \textbf{O}ptimization, which effectively balances exploration and exploitation with the training-free guidance technique integrated into the denoising process of diffusion policy. Concretely, CGPO steers action generation toward high-value regions defined by the critic network and uses the guided actions as regression objectives. In this manner, CGPO reduces the time required to obtain high-quality actions and improves final performance with better balance between the exploration-exploitation tradeoff. We validate the effectiveness of CGPO on 5 MuJoCo locomotion tasks, and CGPO achieves state-of-the-art performance compared with existing diffusion-based RL methods. Notably, CGPO is the first success to incorporate diffusion policy into real-world RL, with its superior performance on Franka robot arm grasping tasks. Our official page is released at https://dingsht.tech/cgpo-webpage.
Abstract:We study real-time audio-responsive character control as a deployment-faithful problem: strictly causal, bounded-latency streaming that must generate coherent full-body motion at interactive frame rates while the audio condition can change abruptly, including tempo shifts, drops, or user edits. Prior music-to-motion systems are largely optimized for offline generation with global context, and degrade in streaming rollouts where conditioning history becomes stale or unreliable. We introduce DiscoForcing, a streaming audio-driven diffusion framework that combines a causal music encoder that captures rhythmic structure and phase dynamics with a diffusion-forcing sequence model trained under heterogeneous noise levels across the temporal horizon. Building on this, we design a hybrid temporal schedule and a history-guided streaming sampler to explicitly trade off responsiveness against long-horizon consistency under non-stationary audio. Implemented in an end-to-end real-time interactive system with online avatar playback and humanoid deployment workflows, DiscoForcing delivers more stable long-horizon rollouts and sharper audio-motion alignment than prior baselines under matched causality and latency constraints while maintaining real-time throughput.
Abstract:Enabling physics-based humanoids to execute diverse behaviors from high-level textual commands remains a significant challenge. Existing methods typically follow either a two-stage paradigm that combines kinematic motion generation with physics-based tracking, or an end-to-end imitation-learning paradigm that directly generates actions from text. However, the former suffers from the inherent domain shift between kinematic generation and physics-based tracking, while the latter struggles with the substantial modality gap between textual commands and low-level actions, limiting effective semantic alignment. Notably, humanoid states encode rich motion dynamics that are more semantically aligned with textual descriptions than low-level actions, making them a natural basis for deriving behavioral intent. Building upon this insight, we propose MIND, a novel end-to-end diffusion framework for text-driven physics-based humanoid control that leverages behavioral intent as a semantic bridge between textual commands and low-level actions. At its core, MIND introduces a multi-scale intent diffusion mechanism, where a holistic intent predictor captures global behavioral dynamics to guide overall behavior synthesis, while an immediate intent predictor provides step-wise, fine-grained signals for local behavior refinement at each diffusion step. This hierarchical intent formulation imposes a structured inductive bias for humanoid control, improving semantic alignment and behavioral naturalness. Furthermore, MIND encodes humanoid states into a latent space to enable more effective semantic intent modeling. Extensive experiments demonstrate that MIND outperforms existing methods and synthesizes coherent, physically plausible, and semantically aligned humanoid behaviors from text commands. Our code will be released to facilitate future research.
Abstract:Large language models (LLMs) have demonstrated significant reasoning capabilities in scientific discovery but struggle to bridge the gap to physical execution in wet-labs. In these irreversible environments, probabilistic hallucinations are not merely incorrect, but also cause equipment damage or experimental failure. To address this, we propose \textbf{BioProAgent}, a neuro-symbolic framework that anchors probabilistic planning in a deterministic Finite State Machine (FSM). We introduce a State-Augmented Planning mechanism that enforces a rigorous \textit{Design-Verify-Rectify} workflow, ensuring hardware compliance before execution. Furthermore, we address the context bottleneck inherent in complex device schemas by \textit{Semantic Symbol Grounding}, reducing token consumption by $\sim$6$\times$ through symbolic abstraction. In the extended BioProBench benchmark, BioProAgent achieves 95.6\% physical compliance (compared to 21.0\% for ReAct), demonstrating that neuro-symbolic constraints are essential for reliable autonomy in irreversible physical environments. \footnote{Code at https://github.com/YuyangSunshine/bioproagent and project at https://yuyangsunshine.github.io/BioPro-Project/}
Abstract:Planning physically feasible dexterous hand manipulation is a central challenge in robotic manipulation and Embodied AI. Prior work typically relies on object-centric cues or precise hand-object interaction sequences, foregoing the rich, compositional guidance of open-vocabulary instruction. We introduce UniHM, the first framework for unified dexterous hand manipulation guided by free-form language commands. We propose a Unified Hand-Dexterous Tokenizer that maps heterogeneous dexterous-hand morphologies into a single shared codebook, improving cross-dexterous hand generalization and scalability to new morphologies. Our vision language action model is trained solely on human-object interaction data, eliminating the need for massive real-world teleoperation datasets, and demonstrates strong generalizability in producing human-like manipulation sequences from open-ended language instructions. To ensure physical realism, we introduce a physics-guided dynamic refinement module that performs segment-wise joint optimization under generative and temporal priors, yielding smooth and physically feasible manipulation sequences. Across multiple datasets and real-world evaluations, UniHM attains state-of-the-art results on both seen and unseen objects and trajectories, demonstrating strong generalization and high physical feasibility. Our project page at \href{https://unihm.github.io/}{https://unihm.github.io/}.
Abstract:While imitation learning has shown impressive results in single-task robot manipulation, scaling it to multi-task settings remains a fundamental challenge due to issues such as suboptimal demonstrations, trajectory noise, and behavioral multi-modality. Existing skill-based methods attempt to address this by decomposing actions into reusable abstractions, but they often rely on fixed-length segmentation or environmental priors that limit semantic consistency and cross-task generalization. In this work, we propose AtomSkill, a novel multi-task imitation learning framework that learns and leverages a structured Atomic Skill Space for composable robot manipulation. Our approach is built on two key technical contributions. First, we construct a Semantically Grounded Atomic Skill Library by partitioning demonstrations into variable-length skills using gripper-state keyframe detection and vision-language model annotation. A contrastive learning objective ensures the resulting skill embeddings are both semantically consistent and temporally coherent. Second, we propose an Action Generation module with Keypose Imagination, which jointly predicts a skill's long-horizon terminal keypose and its immediate action sequence. This enables the policy to reason about overarching motion goals and fine-grained control simultaneously, facilitating robust skill chaining. Extensive experiments in simulated and real-world environments show that AtomSkill consistently outperforms state-of-the-art methods across diverse manipulation tasks.
Abstract:Humanoid agents are expected to emulate the complex coordination inherent in human social behaviors. However, existing methods are largely confined to single-agent scenarios, overlooking the physically plausible interplay essential for multi-agent interactions. To bridge this gap, we propose InterAgent, the first end-to-end framework for text-driven physics-based multi-agent humanoid control. At its core, we introduce an autoregressive diffusion transformer equipped with multi-stream blocks, which decouples proprioception, exteroception, and action to mitigate cross-modal interference while enabling synergistic coordination. We further propose a novel interaction graph exteroception representation that explicitly captures fine-grained joint-to-joint spatial dependencies to facilitate network learning. Additionally, within it we devise a sparse edge-based attention mechanism that dynamically prunes redundant connections and emphasizes critical inter-agent spatial relations, thereby enhancing the robustness of interaction modeling. Extensive experiments demonstrate that InterAgent consistently outperforms multiple strong baselines, achieving state-of-the-art performance. It enables producing coherent, physically plausible, and semantically faithful multi-agent behaviors from only text prompts. Our code and data will be released to facilitate future research.




Abstract:Imitation learning with diffusion models has advanced robotic control by capturing multi-modal action distributions. However, existing approaches typically treat observations as high-level conditioning inputs to the denoising network, rather than integrating them into the stochastic dynamics of the diffusion process itself. As a result, sampling must begin from random Gaussian noise, weakening the coupling between perception and control and often yielding suboptimal performance. We introduce BridgePolicy, a generative visuomotor policy that explicitly embeds observations within the stochastic differential equation via a diffusion-bridge formulation. By constructing an observation-informed trajectory, BridgePolicy enables sampling to start from a rich, informative prior rather than random noise, substantially improving precision and reliability in control. A key challenge is that classical diffusion bridges connect distributions with matched dimensionality, whereas robotic observations are heterogeneous and multi-modal and do not naturally align with the action space. To address this, we design a multi-modal fusion module and a semantic aligner that unify visual and state inputs and align observation and action representations, making the bridge applicable to heterogeneous robot data. Extensive experiments across 52 simulation tasks on three benchmarks and five real-world tasks demonstrate that BridgePolicy consistently outperforms state-of-the-art generative policies.
Abstract:Leveraging the event-driven paradigm, Spiking Neural Networks (SNNs) offer a promising approach for constructing energy-efficient Transformer architectures. Compared to directly trained Spiking Transformers, ANN-to-SNN conversion methods bypass the high training costs. However, existing methods still suffer from notable limitations, failing to effectively handle nonlinear operations in Transformer architectures and requiring additional fine-tuning processes for pre-trained ANNs. To address these issues, we propose a high-performance and training-free ANN-to-SNN conversion framework tailored for Transformer architectures. Specifically, we introduce a Multi-basis Exponential Decay (MBE) neuron, which employs an exponential decay strategy and multi-basis encoding method to efficiently approximate various nonlinear operations. It removes the requirement for weight modifications in pre-trained ANNs. Extensive experiments across diverse tasks (CV, NLU, NLG) and mainstream Transformer architectures (ViT, RoBERTa, GPT-2) demonstrate that our method achieves near-lossless conversion accuracy with significantly lower latency. This provides a promising pathway for the efficient and scalable deployment of Spiking Transformers in real-world applications.